|In order to keep PernWorld authentic and enjoyable, these guidelines have been established. Your cooperation in following these is appreciated; if you have problems, please discuss it with the building wizard.
First, please request permission by emailing email@example.com Major things like large Holds, Crafts, Weyrs and WeyrHolds must be applied for via email. If you are building a smaller, private area with an existing area,contact the Holder, Master, or Weyrleader of the area you wish to build in, as well as the building wizard. Building of non-Hold/Weyr/Craft related things must be approved by the Building wizard. (ie. Red Butte, secluded places in the
All true exits should have a succ message, and osucc message, and an odrop message. Except in obvious circumstances, these are requirements for passing inspections (see below). Ideally, all exits should also have
Maps should make logical sense. If you go east to get into a room, you should be able to go west to get out of it. Because back-linking is very easy using the @dig command (ON MUSH: `help @dig'), there is no excuse for having
Use of a builder character is mandatory. Please contact a building wizard.
If you are building a major area, Hold, Hall, Weyr, or whatever, you must first apply for it with the building wizard.This is to insure your understanding of the regulations surrounding building and to record what you are building to prevent duplicate building projects.
If you are building a Craft, Hold or Weyr and do not plan on running it, please let the building wizard know that the place is NPC run until such a time that a player is found to run it. No player may control more then one Craft, Hold or Weyr each. If a player has a Craft and a Weyr however and someone requests to run one of them..The player must pick their primary interest and let the other go. A player running two Lord Holders ICly would not be allowed however due to unfair political advantage in the Conclave.
Do not open your Hall/Weyr/Hold until a wizard okays you and links you in. This means no sky linking, no terrain linking, no residents, no sea access, no watchlisted rooms.
This is to prevent the above from being violated as much as possible. To see which wizard is in charge of building, check 'news wizzes'. Be assured that the above requirements are necessary to pass inspection.
These rules are not meant to stifle you. They're here to insure quality building, and a fun (not frustrating) time for players.NOTICE: Once an area is built and inspected it becomes part of the MUSH as a whole and may not be removed without approval of all players who have connections to that area and the wizards (admin).