PernWorld FAQ

The Insta & Character Generation System for PernWorld
(NOTE: You must log onto the Mush to create a character)

First: Login to the Mush using a Mush client or telnet:

PernWorld's telnet address is pern.firstlight.net 3333 or 216.179.176.1436 3333

Use:
create (character name) (password)
to make your character. Remember your name and password as this is not a chat room and the Mush will remember your name and password after you log out. Try using hard to remember passwords using letters and numbers.

When you log on again, use:
connect (character name) (password)

Example:
connect Joe newbie245

Character Generation: Also known as Chargen


Goal: This system was created in order to allow for faster generation and involvement time for new players and new characters into the game. To allow for population fluxes as well as expanded staff for areas, this system has been equipped with the ability to determine any vacancies within a weyr, hold or craft, and make applications available to incoming characters, allowing a greater character involvement from the beginning and lowering the amount of waiting time associated with attaining the ranks desired.

Chargen Defenitions

Definitions:
This system uses a host of definitions that need to be clarified up front so as to avoid any misunderstandings.

Wizard: Any member of the 'Staff' Knot. You may check this by either typing +staff or stf .who/all. These are the people who keep this Mush running and will have to vote on some of the controlled applications, such as Craft Masters
and Insta Riders. Generally they are in charge of making certain that an applicant has no past history of being a troublemaker as they can see a person's Login address and match it to a list of known problems. This allows the Area Staff to choose who they want without fear of someone pulling a fast one on them.

Staff: Any member of an area's OOC Admin Staff. You may check this by typing '<Knot> .who/admins'. For instance 'eaw .who/admins' lists all the staff for Eastern Weyr. This Staff is the OOC administration for an area, they do not have to be of an IC leadership position. They are chosen by the IC/OOC Leader of the area (WeyrWoman, LordHolder, CraftMasters.....etc) to assist with the administration duties within the area.

Management: Any member of an area's IC Admin Staff. These are your Headwomen, Stewards, HoldHealers, WeyrHarpers and the like. People that hold rank within an area, but are not necessarily OOC Staff. These positions are available by application or appointment but hold no real OOC power.

Residents and Apprentices: These are the folk that make up the rest of the area's population. From children to retirees, cooks and servers to grooms and woodsmen, they are the core of the area. There is no need for applications for these sort of characters, only a background, a description and a set rating

Support: These are much the same thing as Management, but are only found in the Landing University. They are an odd situation as the University is a huge conglomerate of Crafts, but with one central living area. The Support Staff service this living area. This is where you will see CraftHealers and CraftHarpers. This does not mean they are a CraftMaster or anything of the like, it simply means that they are in charge of the specific services that are offered to all members of Landing University. The CraftHealer runs the University Infirmary, the CraftHarper is in charge of Entertainment for the University and so forth... the CraftMasters are far too busy with their own Crafts, as deans of sort... you would not expect the Medical college of a large University to run the Health Center, but rather to make it a separate entity that functions on its own but allows the students of the University to do internships within its walls.

Chargen System

System:
Here's the system in a nutshell.
Independent: Put together a background, setup your character and walk right IC.
Residents: Put together a Background, setup your character and walk right IC.
Apprentice: Put together a Background, setup your character and walk right IC.

For the other three type, please see
Management -*- This is for Management, Support and Journeymen.
Masters -*- This is for Masters of a Craft.
Dragonriders -*- This is for Riders

Chargen Commands (for when on the Mush)

A few commands that might come in useful

<knot> vacant -*- Lists vancancies open for staff or rider positions
Areas: EAW HRW IGW ISW WEW XAW NEW LAN IRH SBH
app/check -*- this will tell you the current status of your application.
app/list -*- Lists all applications Pending and their votes <WIZARDS ONLY>
app/list <Knot> -*- Lists apps Pending in Area <Area Staff & Wizards Only>
app/help -*- Helps you put together your character <Only Chargen Rooms>
app/clear -*- Removes your current Application and clears all votes.
app/vote <Name>=<Yes or No> -*- Votes on Apps <Area Staff & Wizards Only>
app/override <Name>=<Yes or No> -*- Passes or Fails Staff Approval on
App <Area Leaders Only>

Chargen Admin

Note for Staff:

Area Leaders, Please make certain that you have atleast 6 Staff Members so that you will have enough people to answer applications during vacations and RL difficulties. If you do not have anyone in your weyr that you trust with this responsiblity, then please, by all means add someone else to the admin list, but make certain that you have enough people to take care of your weyr's incoming population.

Applications coming to you will be simple and standard, it is up to you and your staff as to what follow up questions you wish to ask applicants. This will allow you to customize your own area application process. Please be certain that all question answers are forwarded to all parties involved in the voting. The <area>Staff global as well as the Wizards global were added for this purpose.

Please note that the Wizard's votes alone are not going to approve a person into your area. That is not the Wizard's job. They are simply making certain that there are not any previous problems with the individual applying or that they feel they are not going to cause a problem in the future to the safety or liablity of the Mush. They are not however going to tell you who you are going to accept.

Commands:
app .who/all
This lists all the applications currently pending. Please check this listing atleast once a day to insure that you know who is applying where and can help them as needed. As Admin, you are expected to help newbies as
much as possible.
app/vote <Name>=<Yes/No>
Please vote as soon as you have made your decision. You are allowed by the vote to vote again in the opposite but this only cancels your vote and does not remove it from either side of for or against.
<knot> Vacant
This allows you to see the current openings in your area. These lists are compiled by taking what you have on your knot at this moment and matcing it against the list of all the standard staff for your type of area. If you already have one of the positions listed filled, make sure the person's 'position' on the knot is typed in the same way as on the Vacant chart and the Vacancy should disappear.

Dragonriders:

Put together a Background for the character you want (Check '<area> vacant') Weyrs are limited in how many of slots of each color they are allowed to recruit. A total of 2 Golds, 4 Bronzes, 6 Browns, 8 Blues, and 10 Greens are the slots allotted. These slots are checked against the current numbers of each color in each Weyr to determine the number of slots left to be filled, and thus the vacancy colors. After these slots are filled, no more applicants can be accepted and to gain that color within that weyr it is necessary to apply for their search when the time comes around, or wait for one of the idle riders of that color to be removed.

You will be required to put in an application which will be sent to the Staff of that Weyr and also to the Wizards. Answers to requests for further information are to be sent in the format:
+mail <knot>staff wizards=<Your Name>: Application Follow-up
- RE: <Name of Person asking Question>'s Question%R
- Question: <Cut and Paste the Question Here>%R
- Answer: <Your Answer>
--

For approval, you must gain a total of +3 votes from the staff and +2 votes from the Wizards. 'App/check' will tell you when you are Approved if you wish to check the fast way, 'app .who' will allow you to tally the votes yourself. The votes needed are votes total, +3 and -2 = +1 Vote Approval. You must have +3 Staff Approval /AND/ +2 Wizard Approval to go IC.

*NOTE* Independent Riders will be using the Newbie knot to approve their application. The Newbie Staff consists of 2 hold representatives, 4 craft and 6 rider. They are allowed gold openings, but no INDEPENDENT Gold is fertile. PERIOD. No exceptions. All independent golds are either too to old, too injured or permanently sick to fly, or if they do the eggs will not hatch.

Management, Support and Journeymen:

Put together a Background for the position you want (Check '<area> vacant' for Vacancies) and then go into the appropriate Area and fill out an application. You may receive follow up questions from members of that area's staff. Answer the Question with the Question asked first, then your answer following it, +mailing it back to the area staff using this format:
+mail <knot>staff=<Your Name>: Application Follow-up
- RE: <Name of Person asking Question>'s Question%R
- Question: <Cut and Paste the Question Here>%R
- Answer: <Your Answer>
--

Keep an eye on the 'app/check' or on 'app .who' to check your progress through the the voting. A Management position requires that the votes for and against your application total +3. This means that +3 and -0 is an Approval as is +7 and -4, however +3 and -1 is not.
No Wizard approval is needed for these Positions.Masters

Craftmasters need to update their own craft's knot info. Don't wait for a wizard to do it for you.

They need to actively seek new members of the craft.

They must advance members through the ranks based on ability, activity and IC age. If a player complains about not being advanced and the character is concidered to be qualified, the craft advisor or a wizard may be forced to both advance the character and warn the CM they are not doing their job.
Too many complaints of this nature can lead to the replacement of a CM...

They must be logged on at least 3 times a week for at least 1 hour.

Any CM not logged in for more then 30 days can be replaced.

Do not rebuild or make major changes to an already built CraftHall without permission of the Building Wizard, since this displaces characters linked to dorm rooms in the Halls.

Master / Craftmaster Character Generation:

Put together a Background for the position you want, fill out the application and answer follow up questions as you set up your character. As with the others, Please answer your follow up questions in the following format:

+mail <knot>staff wizards=<Your Name>: Application Follow-up
- RE: <Name of Person asking Question>'s Question%R
- Question: <Cut and Paste the Question Here>%R
- Answer: <Your Answer>
--

For approval, you must gain a total of +3 votes from the staff and +2 votes from the Wizards. 'App/check' will tell you when you are Approved if you wish to check the fast way, 'app .who' will allow you to tally the votes yourself.
The votes needed are votes total, +3 and -2 = +1 Vote Approval. You must have +3 Staff Approval /AND/ +2 Wizard Approval to go IC.

Rank

The following is a Guideline. It is /not/ an Official Policy.
Apprenticeship can start as early as 10 for some of the less physical disciplines, such as the Harper Hall where a voice or musical aptitude are noticed at an early age. 12 and 14 are the other ages at which apprentices can
be started.
A promising student of average ability would make Journeyman between 18-21, having proved that s/he has a firm understanding of the basics of whatever trade/profession they've undertaken.
Master's knot requires an additional 4-8 years training...for instance, Healer Hall would take the longest. A person of real genius, like Menolly, would receive the accolade much sooner.
If a player does not state their prefered rank to either the CM of the craft or a wizard when joining an 'open' knot, their rank will be set by either the CM or a wizard based on IC age based on the (birthsecs) and if there is no age set, the characters rank will be set as Student..
Rank for Crafts with no CM or inactive CMs may be set by a wizard or craft advisor..

BACK

HOME